This model was created following some youtube tutorials what was quite useful.
First of all, the box was created on the viewport and the parametres of it were changed. Then I right clicked in the corner of the 3d viewport and selected Edged Faces. Converting the box to editable poly (right click-convert-editable poly) I used vertex mode while working on top, left and write views and changing the shape of the box. I selected all the boxes faces and scrolled down, then clicked clear all. (I deleted the lowest raw as I did not need it and made a bridge ). Choosing editable poly's edge I have rightclicked and selected CUT to create a rectungle on the top of the pistol (it was extruded later) to make a sight.
I made another box and also changed its parametres. It was almost the same process which I did with the first box. With polygon mode I have selected 1 peace on box 2 to extrude from it a leg of the pistol. Then holding shift and choosing the line I extruded again so my pistol leg consists from 2 parts. I matched some points and changed their direction so the leg looks realistic.
First of all, the box was created on the viewport and the parametres of it were changed. Then I right clicked in the corner of the 3d viewport and selected Edged Faces. Converting the box to editable poly (right click-convert-editable poly) I used vertex mode while working on top, left and write views and changing the shape of the box. I selected all the boxes faces and scrolled down, then clicked clear all. (I deleted the lowest raw as I did not need it and made a bridge ). Choosing editable poly's edge I have rightclicked and selected CUT to create a rectungle on the top of the pistol (it was extruded later) to make a sight.
I made another box and also changed its parametres. It was almost the same process which I did with the first box. With polygon mode I have selected 1 peace on box 2 to extrude from it a leg of the pistol. Then holding shift and choosing the line I extruded again so my pistol leg consists from 2 parts. I matched some points and changed their direction so the leg looks realistic.
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