Wednesday 30 March 2011

Barrels


I created some barrels for the last scene where the bullet has to reach them and explosion appears.

First of all I made a sphere and then using editable poly changed its shape, using extrude and bevel as well.


Tuesday 22 March 2011

Bullet
















Another model for the third scene is bullet. It is quite simple and easy to make.
To begin, I created a sphere which was converted to editable poly and delated half of it. On the left view I selected the edge and with selection tool lengthened the figure so it started to look like bullet. Selecting the line in the middle of the bullet I clicked on Ring and Connect so I could create 3 lines which I moved close to each other and moved to the beginning of the bullet. With right click of the mouse I selected scale and then flattened it from the top so the bullet looks more realistic.
At the end, I have selected the edge where the bullet ends with border selection ans clicking on Cap created the surface that there is not a hole anymore. Finally, on modify panel I selected Turbosmooth to make the bullet more smoothed.


Week 9 Morpher















First of all, the head was downloaded and imported to the program where it was cloned holding shift. Then, I have mooved the original head to the right to separate it from others. Then one of the heads was converted to editable poly and using polygon selection the lower part of the mouth was selected and dragged down to make the mouth open ignoring the backfacing. I also gave different names to the models like ' open mouth' , 'mooving eye'.
Later, selecting the original model i went to the modify panel and chose Morpher. Going to 'channel list' I selected empty channel and selected Pick From Scene and clicked 'open mouth' object. Now the mouth can be opened and closed toggling the value from 0 to 100.
To make an animation, the auto key was selected and putting the timeline to different numbers the mouth was opened and closed. It can be seen on the video.


To save the video, I went to Rendering-Render set up- on time output I made sure the active time segment is selected and choosing File I saved the file as Avi file.

Tuesday 15 March 2011

Swot Analysis

Strengths: I am quite patient and it allows me to use the program for many hours. I don't give up if something goes wrong, instead I watch different online tutorials to learn more and get better with the program. Weaknesses: I find it quite hard to make modelling. I have learnt many different techniques, but still there is a big field to explore and the time flyes, so the process seems quite stressful for me. Opportunities: The program itself is a great opportunitie to learn how to make 3d objects and animate them. In the future I could use it for making animated commercials. 3Ds max allows to make the objects extreamly realistic and it is great, because this is the way where the object seems real on abstractive level. Threads: I think I need to make a serious plan to manage my time. It is hard to predict how much time I will need for modelling and animation to finish my trailer. I really found that modelling takes me long time, so the plan should help to finish everything on time and perfectly I should finish 1 week before submission date.

Week 8 Bones


To begin, the torso was downloaded and imported to the 3Ds max program and TurboSmooth was applyed to the object. I went to the Systems and created bones. Later I have placed the bones inside the body that they are in correct position. The body was timely in see- through position as it makes the process easier. I have named all the bones to avoid a mess later. On Modifier panel there are Side, Front and Top fins where I increased the value of them for each bone.
After hiding the torso object, I selected the bone and went to Animation-IK solvers- Ik limb solver. The cross appears between the hand and forearm bones.So, now the arm is as one whole and can be mooved to different directions.
The next step was skinning, going to modifier tab I have selected Skin. Clicking on Add on modifier panel the assets panel appears and making sure that all bones are selected I clicked Select. I also made a single bone in the middle of siluet which I named as Body. After the same process was made to add the bone to torso.
The last step was Envelopes. I mooved IK solvers so the arms looks realistic and after clicking on skin I clicked on small black cross and 'envelopes'. Now every bone can be selected and changed to make the body more and more realistic, however it takes time !

Tuesday 8 March 2011













I made an object and created a 'path' around it using the line. Then, going to Animation- Constrains- Path constrains I clicked to the path and the object appeared on it. I went to the time line Frame 50- Auto key and selected Follow. I changed the number so the object go fast and then slowly.

Then, I created a box in the middle of the path and created a camera ( Create-Cameras). I went to Animation- Constrain- Path constrain and clicked on the camera so it appeared on the road. Changing the direction it started to move around the object and 'film' it.
Week 7 Animation
First of all, I have created the spheare on prospective viewport. Then, clicking on Auto Key I have made the time line red. Choosing the keyfame and holding shift I mooved it far away- it make the object mooving. choosing Graph editor and going to Track view curve the diagram of the moving object can be seen. Pressing Set tangence to fast I could select the points of the diagram and change them. I have also tryed Parametre Curve out of Range type pressing Cycle this function makes a repetition of the moovement made before. Correction of the curve is important because it makes the jumping of the ball realistic...slowly going down and fast jumping from the ground. To coppy the ball I was holding shift and drag the ball to the side. Graph Editor- Track View-Dope sheet. Choosing Edit ranges and clicking on World I could moove the stripes putting them in different position so they are random and it makes the balls mooving separately. Going to Rendering- Render set up- Range it is easy to save a video of made animation. I clicked File and saved as Avi File .

Friday 4 March 2011



Storyboard






The airplane is finished.

















I coppied the wheel and connected them with cylinder putting it in the middle between 2 wheels. Another cylinder is a connection between the wheels and propeller. I have attached( right click-attach) all of them to be like a one figure.















The wheel for the airplane was created almost with the same technique like the wheel for Aston Martin.

Creating a cylinder and using the Inset and bevel tools the shape of the wheel was made. Choosing some polygons on the wheel I clicked extrude end then deleted them. Then the half of the wheel was deleted.
At the end, I used the symetry in modify panel, so the wheel is similar from both sides.

The propeller.














First of all, I have created a cylinder as a main body. Then converted it to editable poly and using polygon mode selected the top of cylinder. After all these, using Inset and bevel I made the shape which is shown on the picture.

Thursday 3 March 2011























Using the edge mode from editable poly I have selected the lines where the window should be and clicked create shapes from selection. Also I changed selection filter to shapes. When I had the line I have created I coppied it twice placing one in the moddle and another at the end.
I attached all three lines and going to modify panel selected cross section.
Then, selecting created cross section on modify panel I selected surface and the window appeared.
Some front windows were made from boxes it is faster and easier.

Converting the plane to editable poly and using edge mode I selected some lines and clicked connect. These helped to make more lines and later using vertex mode to have more points. Then, I mooved the points creating the shape of windows and made holes.

Another pyramid was created and added to the ending of the plane. The shape was changed by select and uniform scale but also a little bit using tools from editable poly.



The wings were created from pyramid figure converting it to editable poly and changing the shape with selection tools. There is another small pyramid on the end of the wing.











My last model is an airplane.



I made a cylinder and using bevel tool in editable poly I extruded it narrowing till the end.


Finished Aston Martin






















To make the lights I used border mode selecting the edge and selecting cap I have closed the hole with material. Later I edded 2 cylinders which are the actual lights. The back lights were made with tubes.


I made car windows using edge mode from editable poly to select the lines (loop). Then clicked Create shapes from selection and in selection filter I have chosen Shapes. Later I cloned the figure and placed it in the middle of windscreen. I did the same again and placed another figure where the end of the window is. I had to attach all of them clicking right click of the mouse (attach) and going to modify panel I have chosen cross section so it appeared on the attached lines. After, in the same modify list Surface was selected and it apeared as a windscreen.

















Using the symetry in modify list I finished my wheel. Later I just changed the colour of the rim and inside of the wheel.



I used bevel tool to extrude the cylinder and make the end of it narrowed.









I used insert tool and bevel tool to create these shapes. All was in editable poly.

I turned the wheel and bridged the edges as it is seen on the picture. I used vertex mode for selecting lines.








Then, I made the circle in the middle with insert tool as well and triangles holding shift. I used polygon mode for that and with selection tool extruded it down.
With polygone mode I have chosen the area and then pressing insert and changing the amount of it I made a shape of the wheel.












I created a cylinder, converted it to editable poly and using polygon mode delited hald of it.













I have made all the siluet of the car following the technique holding shift and extruding from previous polygon. To make the place for the lights I had to connect some lines ( selecting lines with edge mode and pressing connect) to have more points which later I had to moove reaching the shape. It was made using editable poly's vertex mode.
My second model is Aston Martin.


I have made 3 planes with top, side and front views of the car, but later I found that my top view is not very good so I had to create my model only with front and side views gessing the gabarits of the car. I imported the pictures through bitmap and applyed to the planes freezing them that they don't moove.
I started my model with tube creation where I deleted lower half of it. Later, choosing edge mode from editable poly and pressing shift I extrudeded every squere of the tube and looking to all the views of the car made sure I place the squeres on the correct position. Also vertex mode was usede a lot to put some points to the right place.