Another model for the third scene is bullet. It is quite simple and easy to make.
To begin, I created a sphere which was converted to editable poly and delated half of it. On the left view I selected the edge and with selection tool lengthened the figure so it started to look like bullet. Selecting the line in the middle of the bullet I clicked on Ring and Connect so I could create 3 lines which I moved close to each other and moved to the beginning of the bullet. With right click of the mouse I selected scale and then flattened it from the top so the bullet looks more realistic.
At the end, I have selected the edge where the bullet ends with border selection ans clicking on Cap created the surface that there is not a hole anymore. Finally, on modify panel I selected Turbosmooth to make the bullet more smoothed.
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