To begin, the torso was downloaded and imported to the 3Ds max program and TurboSmooth was applyed to the object. I went to the Systems and created bones. Later I have placed the bones inside the body that they are in correct position. The body was timely in see- through position as it makes the process easier. I have named all the bones to avoid a mess later. On Modifier panel there are Side, Front and Top fins where I increased the value of them for each bone.
After hiding the torso object, I selected the bone and went to Animation-IK solvers- Ik limb solver. The cross appears between the hand and forearm bones.So, now the arm is as one whole and can be mooved to different directions.
The next step was skinning, going to modifier tab I have selected Skin. Clicking on Add on modifier panel the assets panel appears and making sure that all bones are selected I clicked Select. I also made a single bone in the middle of siluet which I named as Body. After the same process was made to add the bone to torso.
The last step was Envelopes. I mooved IK solvers so the arms looks realistic and after clicking on skin I clicked on small black cross and 'envelopes'. Now every bone can be selected and changed to make the body more and more realistic, however it takes time !