Thursday, 14 April 2011
Evaluation
barrel explosion
Second Scene
For the second scene I made a mountain background creating a plane and using editable poly soft selection. I added a mountain pattern to it (it was taken from program files).
Then both airplanes were imported (merge). I created two paths for each airplane using Line and made animation with path constraints.
I have used a target camera for these scene.
On this scene I did not make the crash of the plane as I have changed my mind and decided to show a small episode of airplane chase.
Sunday, 10 April 2011
Third scene- SHOT
I have changed my storyboard a little bit, because I found that I don't have time to do modelling and I need to spend more time to animation. That is why in the last scene instead of James Bond Shadow there is a pistol which makes a shot and the bullet flies through the scene untill it will reach the barrel.
First scene Animation
Testing
Sunday, 3 April 2011
Wednesday, 30 March 2011
Barrels
Tuesday, 22 March 2011
Bullet
Another model for the third scene is bullet. It is quite simple and easy to make.
To begin, I created a sphere which was converted to editable poly and delated half of it. On the left view I selected the edge and with selection tool lengthened the figure so it started to look like bullet. Selecting the line in the middle of the bullet I clicked on Ring and Connect so I could create 3 lines which I moved close to each other and moved to the beginning of the bullet. With right click of the mouse I selected scale and then flattened it from the top so the bullet looks more realistic.
Week 9 Morpher
First of all, the head was downloaded and imported to the program where it was cloned holding shift. Then, I have mooved the original head to the right to separate it from others. Then one of the heads was converted to editable poly and using polygon selection the lower part of the mouth was selected and dragged down to make the mouth open ignoring the backfacing. I also gave different names to the models like ' open mouth' , 'mooving eye'.
Later, selecting the original model i went to the modify panel and chose Morpher. Going to 'channel list' I selected empty channel and selected Pick From Scene and clicked 'open mouth' object. Now the mouth can be opened and closed toggling the value from 0 to 100.
To make an animation, the auto key was selected and putting the timeline to different numbers the mouth was opened and closed. It can be seen on the video.
To save the video, I went to Rendering-Render set up- on time output I made sure the active time segment is selected and choosing File I saved the file as Avi file.
Tuesday, 15 March 2011
Swot Analysis
Week 8 Bones
Tuesday, 8 March 2011
I made an object and created a 'path' around it using the line. Then, going to Animation- Constrains- Path constrains I clicked to the path and the object appeared on it. I went to the time line Frame 50- Auto key and selected Follow. I changed the number so the object go fast and then slowly.
Then, I created a box in the middle of the path and created a camera ( Create-Cameras). I went to Animation- Constrain- Path constrain and clicked on the camera so it appeared on the road. Changing the direction it started to move around the object and 'film' it.
First of all, I have created the spheare on prospective viewport. Then, clicking on Auto Key I have made the time line red. Choosing the keyfame and holding shift I mooved it far away- it make the object mooving. choosing Graph editor and going to Track view curve the diagram of the moving object can be seen. Pressing Set tangence to fast I could select the points of the diagram and change them. I have also tryed Parametre Curve out of Range type pressing Cycle this function makes a repetition of the moovement made before. Correction of the curve is important because it makes the jumping of the ball realistic...slowly going down and fast jumping from the ground. To coppy the ball I was holding shift and drag the ball to the side. Graph Editor- Track View-Dope sheet. Choosing Edit ranges and clicking on World I could moove the stripes putting them in different position so they are random and it makes the balls mooving separately. Going to Rendering- Render set up- Range it is easy to save a video of made animation. I clicked File and saved as Avi File .
Friday, 4 March 2011
The wheel for the airplane was created almost with the same technique like the wheel for Aston Martin.
Creating a cylinder and using the Inset and bevel tools the shape of the wheel was made. Choosing some polygons on the wheel I clicked extrude end then deleted them. Then the half of the wheel was deleted.
At the end, I used the symetry in modify panel, so the wheel is similar from both sides.
Thursday, 3 March 2011
Using the edge mode from editable poly I have selected the lines where the window should be and clicked create shapes from selection. Also I changed selection filter to shapes. When I had the line I have created I coppied it twice placing one in the moddle and another at the end.
I attached all three lines and going to modify panel selected cross section.
Then, selecting created cross section on modify panel I selected surface and the window appeared.
Some front windows were made from boxes it is faster and easier.
To make the lights I used border mode selecting the edge and selecting cap I have closed the hole with material. Later I edded 2 cylinders which are the actual lights. The back lights were made with tubes.
I made car windows using edge mode from editable poly to select the lines (loop). Then clicked Create shapes from selection and in selection filter I have chosen Shapes. Later I cloned the figure and placed it in the middle of windscreen. I did the same again and placed another figure where the end of the window is. I had to attach all of them clicking right click of the mouse (attach) and going to modify panel I have chosen cross section so it appeared on the attached lines. After, in the same modify list Surface was selected and it apeared as a windscreen.
I have made all the siluet of the car following the technique holding shift and extruding from previous polygon. To make the place for the lights I had to connect some lines ( selecting lines with edge mode and pressing connect) to have more points which later I had to moove reaching the shape. It was made using editable poly's vertex mode.
I have made 3 planes with top, side and front views of the car, but later I found that my top view is not very good so I had to create my model only with front and side views gessing the gabarits of the car. I imported the pictures through bitmap and applyed to the planes freezing them that they don't moove.
I started my model with tube creation where I deleted lower half of it. Later, choosing edge mode from editable poly and pressing shift I extrudeded every squere of the tube and looking to all the views of the car made sure I place the squeres on the correct position. Also vertex mode was usede a lot to put some points to the right place.
Tuesday, 22 February 2011
Monday, 21 February 2011
First of all, the box was created on the viewport and the parametres of it were changed. Then I right clicked in the corner of the 3d viewport and selected Edged Faces. Converting the box to editable poly (right click-convert-editable poly) I used vertex mode while working on top, left and write views and changing the shape of the box. I selected all the boxes faces and scrolled down, then clicked clear all. (I deleted the lowest raw as I did not need it and made a bridge ). Choosing editable poly's edge I have rightclicked and selected CUT to create a rectungle on the top of the pistol (it was extruded later) to make a sight.
I made another box and also changed its parametres. It was almost the same process which I did with the first box. With polygon mode I have selected 1 peace on box 2 to extrude from it a leg of the pistol. Then holding shift and choosing the line I extruded again so my pistol leg consists from 2 parts. I matched some points and changed their direction so the leg looks realistic.
Wednesday, 16 February 2011
We had to create some models and make experimentation with shadows and lights.
Tuesday, 15 February 2011
The omni light was used to make the pumpkin shiny inside.
the shadows on also were used to make an object look realistic owning its shadow.
The spot light was used and the green colour was selected that it shines with smoky green light to the pumpkin.